Ko Gri̽ljo̠n Hadfow (/ko/ /ˈgri̽ljo̠n/ [cyan] [stable]) is a subtropical Large City located in the Frömku District of the Alveria.
The name Ko Gri̽ljo̠n Hadfow is derived from the Sylvin language, as Ko Gri̽ljo̠n Hadfow was founded by Donna, who was culturaly Wood Elf.
Climate
Ko Gri̽ljo̠n Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cool 11°C (51°F). Ko Gri̽ljo̠n Hadfow receives an average of 203 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko Gri̽ljo̠n Hadfow covers an area of nearly 200 km2 (80 mi2), and an average elevation of 2032 m (6666 ft) above sea level.
Overview
Ko Gri̽ljo̠n Hadfow was founded durring the early 11th century, by Donna. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Donna.
Ko Gri̽ljo̠n Hadfow was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ko Gri̽ljo̠n Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Ko Gri̽ljo̠n Hadfow is buildings folow an organic layout of crampt paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ko Gri̽ljo̠n Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Ko Gri̽ljo̠n Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Ko Gri̽ljo̠n Hadfow makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.
Civic Infrastructure
Ko Gri̽ljo̠n Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ko Gri̽ljo̠n Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ko Gri̽ljo̠n Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko Gri̽ljo̠n Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko Gri̽ljo̠n Hadfow's parks.
Ko Gri̽ljo̠n Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Gri̽ljo̠n Hadfow.
Ko Gri̽ljo̠n Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ko Gri̽ljo̠n Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ko Gri̽ljo̠n Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ko Gri̽ljo̠n Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ko Gri̽ljo̠n Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko Gri̽ljo̠n Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ko Gri̽ljo̠n Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Gri̽ljo̠n Hadfow's public wards, blessings, and other arcane systems.
Ko Gri̽ljo̠n Hadfow has an Millitary Academy which trains military officers and specilists.
Ko Gri̽ljo̠n Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko Gri̽ljo̠n Hadfow's grid is powered by a direct leyline tap.
Ko Gri̽ljo̠n Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Ko Gri̽ljo̠n Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Ko Gri̽ljo̠n Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ko Gri̽ljo̠n Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko Gri̽ljo̠n Hadfow's natural decorations nor waterways.
Ko Gri̽ljo̠n Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ko Gri̽ljo̠n Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ko Gri̽ljo̠n Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ko Gri̽ljo̠n Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ko Gri̽ljo̠n Hadfow's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
Due to the actions of local Kami, spring is skipped in Ko Gri̽ljo̠n Hadfow.
The Lizard, Narav near Ko Gri̽ljo̠n Hadfow are known to be more aggressive than normal.
Ko Gri̽ljo̠n Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Transmutation energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 90
Farmers: 151
Farm Laborer: 260
Hunters: 146
Milk Maids: 108
Ranchers: 60
Ranch Hands: 135
Shepherds: 111
Farmland: 186963 m2
Cattle and Similar Creatures: 11714
Poultry: 140574
Swine: 9371
Sheep: 468
Goats: 93
Horses, Mounts, and Beasts of Burden: 4685
Craftsmen
Arms and Toolmakers: 86
Blacksmiths: 101
Bookbinders: 61
Buckle-makers: 64
Cabinetmakers: 104
Candlemakers: 156
Carpenters: 153
Clothmakers: 137
Coach and Harness Makers: 51
Coopers: 133
Copper, Brass, Tin, Zinc, and Lead Workers: 67
Copyists: 44
Cutlers: 40
Fabricworkers: 108
Farrier: 228
Furriers: 31
Glassworkers: 151
Gunsmiths: 94
Harness-Makers: 44
Hatters: 98
Hosiery Workers: 34
Jewelers: 52
Leatherwrights: 126
Locksmiths: 49
Matchstick makers: 69
Musical Instrument Makers: 67
Painters, Structures and Fixtures: 58
Paper Workers: 65
Plasterers: 62
Pursemakers: 78
Roofers: 51
Ropemakers: 48
Rugmakers: 45
Saddlers: 79
Scabbardmakers: 96
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 30
Sculptors, Structures and Fixtures: 45
Shoemakers: 43
Soap and Tallow Workers: 158
Tailors: 253
Tanners: 57
Upholsterers: 65
Watchmakers: 64
Weavers: 146
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 32
Beer-Sellers: 62
Booksellers: 73
Butchers: 130
Chandlers: 120
Chicken Butchers: 131
Entrepreneurs: 50
Fine Clothiers: 126
Fishmongers: 123
Florists: 29
Potion Sellers: 79
Resellers: 195
Spice Merchants: 65
Wine-sellers: 97
Wheelwright: 72
Woodsellers: 45
Service workers
Bakers: 223
Barbers: 240
Coachmen: 70
Cooks: 223
Doctors: 100
Gamekeepers: 74
Grooms: 41
Hairdressers: 156
Healers: 118
Housekeepers: 137
Housemaids: 234
House Stewards: 133
Inns: 42
Laundry maids: 83
Maidservants: 173
Nursery Maids: 82
Pastrycooks: 167
Restaurateur: 187
Tavern Keepers: 195
Specialized Laborer
Ashworkers: 62
Bleachers: 43
Chemical Workers: 26
Coal Heavers: 93
In-Town Couriers: 114
Long Haul Couriers: 106
Dockyard Workers: 97
Gas Workers: 23
Hay Merchants: 39
Leech Collectors: 131
Millers: 101
Miners: 95
Oilmen and Polishers: 74
Postmen: 104
Pure Finder: 61
Skinners: 123
Sugar Refiners: 27
Tosher: 69
Warehousemen: 137
Watercarriers: 94
Watermen, Bargemen, etc.: 141
Skilled Laborers
Accountants: 62
Alchemist: 73
Clerk: 91
Dentists: 48
Educators: 135
Engineers: 67
Gardeners: 47
Mages: 34
Plumbers: 49
Pharmacist: 55
Professors: 20
Scientists: 34
Wizards: 20
Civil Servants
Adventurers: 45
Bankers: 61
Civil Clerks: 106
Civic Iudex: 52
Consultants: 31
Exorcist: 106
Fixers: 56
Kami Clerk: 96
Landlords: 98
Lawyers: 54
Legend Keepers: 83
Militia Officers: 390
Monks, Monastic: 151
Monks, Civic: 133
Historian, Oral: 114
Historian, Textual: 53
Policemen, Sheriffs, etc.: 108
Priests: 203
Rangers: 65
Rat Catchers: 72
Scholars: 70
Spiritualist: 85
Slayers: 26
Storytellers: 164
Military Officers: 156
Cottage Industries
Brewers: 151
Comfort Services: 173
Enchanters: 55
Herbalists: 54
Jaminators: 161
Needleworkers: 156
Potters: 78
Preserve Makers: 130
Quilters: 68
Seamsters: 292
Spinners: 133
Tinker: 51
Weaver: 120
Artists
Actors: 51
Architects: 18
Bards: 74
Costumers: 28
Dancers: 55
Drafters: 30
Engravers: 36
Fine Furniture Carpenters: 22
Glaziers: 48
Inlayers: 46
Musicians: 137
Painters, Art: 24
Playwrights: 50
Sculptors, Art: 41
Wood Carvers: 167
Writers: 195
Produce Industries
Butter Churners: 167
Canners: 141
Cheesmakers: 156
Ice Merchants: 20
Millers: 91
Picklers: 74
Smokers: 57
Stockmakers: 52
Tobacconists: 73
Tallowmakers: 95
17628 of Ko Gri̽ljo̠n Hadfow's population work within a Foundational Occupation.
971 work in Agriculture
3876 work as Craftsmen
1460 work as Merchants
2678 work as Service Workers
1760 work as General Laborers
735 work as Skilled Laborers
2578 work as Civil Servants
1622 work in Cottage Industries
1022 work as Artists
926 work in Produce Industries
25950 of Ko Gri̽ljo̠n Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3280 (7%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Ko Gri̽ljo̠n Hadfow is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
The center of Ko Gri̽ljo̠n Hadfow's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Ko Gri̽ljo̠n Hadfow, causing great chunks of ice to fall from the sky. Ko Gri̽ljo̠n Hadfow lost 266 people, 321 livestock, and 25 buildings in the disaster.. The ice rain is generally remembered as the Horror Rain.