Large City: Ko Gri̽ljo̠n Hadfow

Ko Gri̽ljo̠n Hadfow

Ko Gri̽ljo̠n Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceFrömku District
RegionHiēshùfo Forest
Founded1002
Community LeaderLord Manon
Area200 km2 (80 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2032 m (6666 ft)
Average Yearly Precipitation203 cm/y (79 in/y)
Population46858
Population Density234 people per km2 (585 people per mi2)
Town AuraCharm
Naming
Native nameKo Gri̽ljo̠n Hadfow
Pronunciation/ko/ /ˈgri̽ljo̠n/
Direct Translation[cyan] [stable]
Translation[Not Yet Translated]

Ko Gri̽ljo̠n Hadfow (/ko/ /ˈgri̽ljo̠n/ [cyan] [stable]) is a subtropical Large City located in the Frömku District of the Alveria.

The name Ko Gri̽ljo̠n Hadfow is derived from the Sylvin language, as Ko Gri̽ljo̠n Hadfow was founded by Donna, who was culturaly Wood Elf.

Climate

Ko Gri̽ljo̠n Hadfow has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cool 11°C (51°F). Ko Gri̽ljo̠n Hadfow receives an average of 203 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ko Gri̽ljo̠n Hadfow covers an area of nearly 200 km2 (80 mi2), and an average elevation of 2032 m (6666 ft) above sea level.

Overview

Ko Gri̽ljo̠n Hadfow was founded durring the early 11th century, by Donna. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Donna.

Ko Gri̽ljo̠n Hadfow was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ko Gri̽ljo̠n Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ko Gri̽ljo̠n Hadfow is buildings folow an organic layout of crampt paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ko Gri̽ljo̠n Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Ko Gri̽ljo̠n Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Ko Gri̽ljo̠n Hadfow makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Ko Gri̽ljo̠n Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ko Gri̽ljo̠n Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ko Gri̽ljo̠n Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ko Gri̽ljo̠n Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ko Gri̽ljo̠n Hadfow's parks.

Ko Gri̽ljo̠n Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ko Gri̽ljo̠n Hadfow.

Ko Gri̽ljo̠n Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ko Gri̽ljo̠n Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ko Gri̽ljo̠n Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ko Gri̽ljo̠n Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ko Gri̽ljo̠n Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Gri̽ljo̠n Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ko Gri̽ljo̠n Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ko Gri̽ljo̠n Hadfow's public wards, blessings, and other arcane systems.

Ko Gri̽ljo̠n Hadfow has an Millitary Academy which trains military officers and specilists.

Ko Gri̽ljo̠n Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ko Gri̽ljo̠n Hadfow's grid is powered by a direct leyline tap.

Ko Gri̽ljo̠n Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ko Gri̽ljo̠n Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ko Gri̽ljo̠n Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ko Gri̽ljo̠n Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ko Gri̽ljo̠n Hadfow's natural decorations nor waterways.

Ko Gri̽ljo̠n Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ko Gri̽ljo̠n Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ko Gri̽ljo̠n Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ko Gri̽ljo̠n Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ko Gri̽ljo̠n Hadfow's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, spring is skipped in Ko Gri̽ljo̠n Hadfow.

The Lizard, Narav near Ko Gri̽ljo̠n Hadfow are known to be more aggressive than normal.

Ko Gri̽ljo̠n Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Transmutation energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 90
  • Farmers: 151
  • Farm Laborer: 260
  • Hunters: 146
  • Milk Maids: 108
  • Ranchers: 60
  • Ranch Hands: 135
  • Shepherds: 111
    • Farmland: 186963 m2
    • Cattle and Similar Creatures: 11714
    • Poultry: 140574
    • Swine: 9371
    • Sheep: 468
    • Goats: 93
    • Horses, Mounts, and Beasts of Burden: 4685

Craftsmen

  • Arms and Toolmakers: 86
  • Blacksmiths: 101
  • Bookbinders: 61
  • Buckle-makers: 64
  • Cabinetmakers: 104
  • Candlemakers: 156
  • Carpenters: 153
  • Clothmakers: 137
  • Coach and Harness Makers: 51
  • Coopers: 133
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 44
  • Cutlers: 40
  • Fabricworkers: 108
  • Farrier: 228
  • Furriers: 31
  • Glassworkers: 151
  • Gunsmiths: 94
  • Harness-Makers: 44
  • Hatters: 98
  • Hosiery Workers: 34
  • Jewelers: 52
  • Leatherwrights: 126
  • Locksmiths: 49
  • Matchstick makers: 69
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 65
  • Plasterers: 62
  • Pursemakers: 78
  • Roofers: 51
  • Ropemakers: 48
  • Rugmakers: 45
  • Saddlers: 79
  • Scabbardmakers: 96
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 43
  • Soap and Tallow Workers: 158
  • Tailors: 253
  • Tanners: 57
  • Upholsterers: 65
  • Watchmakers: 64
  • Weavers: 146
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 62
  • Booksellers: 73
  • Butchers: 130
  • Chandlers: 120
  • Chicken Butchers: 131
  • Entrepreneurs: 50
  • Fine Clothiers: 126
  • Fishmongers: 123
  • Florists: 29
  • Potion Sellers: 79
  • Resellers: 195
  • Spice Merchants: 65
  • Wine-sellers: 97
  • Wheelwright: 72
  • Woodsellers: 45

Service workers

  • Bakers: 223
  • Barbers: 240
  • Coachmen: 70
  • Cooks: 223
  • Doctors: 100
  • Gamekeepers: 74
  • Grooms: 41
  • Hairdressers: 156
  • Healers: 118
  • Housekeepers: 137
  • Housemaids: 234
  • House Stewards: 133
  • Inns: 42
  • Laundry maids: 83
  • Maidservants: 173
  • Nursery Maids: 82
  • Pastrycooks: 167
  • Restaurateur: 187
  • Tavern Keepers: 195

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 43
  • Chemical Workers: 26
  • Coal Heavers: 93
  • In-Town Couriers: 114
  • Long Haul Couriers: 106
  • Dockyard Workers: 97
  • Gas Workers: 23
  • Hay Merchants: 39
  • Leech Collectors: 131
  • Millers: 101
  • Miners: 95
  • Oilmen and Polishers: 74
  • Postmen: 104
  • Pure Finder: 61
  • Skinners: 123
  • Sugar Refiners: 27
  • Tosher: 69
  • Warehousemen: 137
  • Watercarriers: 94
  • Watermen, Bargemen, etc.: 141

Skilled Laborers

  • Accountants: 62
  • Alchemist: 73
  • Clerk: 91
  • Dentists: 48
  • Educators: 135
  • Engineers: 67
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 49
  • Pharmacist: 55
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 61
  • Civil Clerks: 106
  • Civic Iudex: 52
  • Consultants: 31
  • Exorcist: 106
  • Fixers: 56
  • Kami Clerk: 96
  • Landlords: 98
  • Lawyers: 54
  • Legend Keepers: 83
  • Militia Officers: 390
  • Monks, Monastic: 151
  • Monks, Civic: 133
  • Historian, Oral: 114
  • Historian, Textual: 53
  • Policemen, Sheriffs, etc.: 108
  • Priests: 203
  • Rangers: 65
  • Rat Catchers: 72
  • Scholars: 70
  • Spiritualist: 85
  • Slayers: 26
  • Storytellers: 164
  • Military Officers: 156

Cottage Industries

  • Brewers: 151
  • Comfort Services: 173
  • Enchanters: 55
  • Herbalists: 54
  • Jaminators: 161
  • Needleworkers: 156
  • Potters: 78
  • Preserve Makers: 130
  • Quilters: 68
  • Seamsters: 292
  • Spinners: 133
  • Tinker: 51
  • Weaver: 120

Artists

  • Actors: 51
  • Architects: 18
  • Bards: 74
  • Costumers: 28
  • Dancers: 55
  • Drafters: 30
  • Engravers: 36
  • Fine Furniture Carpenters: 22
  • Glaziers: 48
  • Inlayers: 46
  • Musicians: 137
  • Painters, Art: 24
  • Playwrights: 50
  • Sculptors, Art: 41
  • Wood Carvers: 167
  • Writers: 195

Produce Industries

  • Butter Churners: 167
  • Canners: 141
  • Cheesmakers: 156
  • Ice Merchants: 20
  • Millers: 91
  • Picklers: 74
  • Smokers: 57
  • Stockmakers: 52
  • Tobacconists: 73
  • Tallowmakers: 95

17628 of Ko Gri̽ljo̠n Hadfow's population work within a Foundational Occupation.

25950 of Ko Gri̽ljo̠n Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3280 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Ko Gri̽ljo̠n Hadfow is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

The center of Ko Gri̽ljo̠n Hadfow's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Ko Gri̽ljo̠n Hadfow, causing great chunks of ice to fall from the sky. Ko Gri̽ljo̠n Hadfow lost 266 people, 321 livestock, and 25 buildings in the disaster.. The ice rain is generally remembered as the Horror Rain.

History